Fraunhofer IIS and Viasat demonstrate bi-directional Voice Call over Satellite using Fraunhofer NESC AI-Voice Codec

Fraunhofer IIS and Viasat, Inc. demonstrating a bi-directional voice call over Viasat’s geostationary earth orbit (GEO) satellite.

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.

Fraunhofer’s xHE-AAC Audio Codec Software Extends Native AAC Support In Android P For Better Quality At Low Bit Rates

With the release of the Android P Developer Preview 3 (Beta 2), Fraunhofer IIS announces a new version of the popular FDK library which has been a part of Android since 2012. The FDK2 version will bring several new technologies to Android OEMs, service providers and developers, including xHE-AAC for video and music delivery down to 12kbit/s for stereo sound and MPEG-D DRC dynamic range control for better listening in noisy environments.

EBU and Fraunhofer IIS Conducted Live MPEG-H Audio Production Trial at Eurovision Song Contest 2018

The European Broadcasting Union EBU and Fraunhofer IIS have successfully conducted the first trial for live production of immersive and interactive sound using the MPEG-H TV Audio System at the 2018 Eurovision Song Contest (ESC) in Lisbon, Portugal. For the trial, the Fraunhofer sound engineers installed a height dimension to the impressive microphone setup in the Altice Arena, enabling them to...

© W.Bleisteiner/ORPHEUS

EU project ORPHEUS shows object-based media innovations at workshop in Munich on 15 May

Imagine you could adapt the length of a radio documentary as you require or listen to a radio drama from the positions of different protagonists in the play. These and many more personalised, immersive listener experiences become possible due to a novel technological concept called object-based media, which will fundamentally change the production and user experience of radio broadcasts and multimedia productions. Key tools and apps for implementing object-based media for audio...